The tumultuous fate of 38 Studios and Big Huge Games has passed into the annals of history, and many of the ideas and mechanics that felt so fresh in Amalur have become standard or been discarded altogether as the medium has evolved. The landscape of gaming is different craggier, if anything.
I went into it off the back of Skyrim (one of my all-time favourites), and it felt like a wonderful change of pace.Įight years on and the world has changed. A huge, deep game filled with fresh mechanics and new ideas, a story replete with lore and character development, and a combat system that was more responsive and customisable than in any RPG I’d played. Upon its release in 2012 – which may as well be a lifetime ago now – Kingdoms of Amalur: Reckoning felt like a revelation to me.