The basic facts about the Might & Magic II spell system are these: While it does not have as many spells as The Bard's Tale III, nor the same creativity in spellcasting as Dungeon Master or Ultima IV, nor the same tactical intensity as Wizardry, the game does strike a nice balance among all of these favorable attributes.
The Might & Magic series has one of the more detailed magic systems of this era. Instead, I want to take some time to review something I've only glossed over in previous postings: the game's extensive magic system. I'm in the last dungeon of the game (I actually got all the way to an end but got screwed up by a cryptogram, of all things), but I'm going to save the recap of what I did to get here for the 'Won!' posting later. I'm going to do something a bit odd here.